Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
9,994
27,330 attempts · multiplayer
Objectively rated
5,570
of 9,217 in tea-bot's list · 4,424 unrated
Enough data to rate
52
min 20 attempts · next best has 19
Median solve time
3.9 s
n = 25,014 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 52 of 9,994 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 86.5% and 97.3% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00010,29110,01597.3%3.8 s (n=10,015)
1,0012,0007874,0743,89695.6%4.0 s (n=3,896)
2,0013,00058390482190.8%3.6 s (n=821)
3,0014,0006651,09194486.5%3.8 s (n=944)
4,0015,0008942,3382,10389.9%3.7 s (n=2,103)
5,0016,0006631,04492388.4%4.1 s (n=923)
6,0017,0006131,06296590.9%4.5 s (n=965)
7,0018,00025435731488.0%6.2 s (n=314)
8,0019,0001051139281.4%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,394 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ngt2,709Uncommon15not enough datan = 154.3 sn = 13
muz4,353Uncommon9not enough datan = 92.3 sn = 8
tug4,408Uncommon8not enough datan = 83.3 sn = 8
avy4,170Uncommon7not enough datan = 73.3 sn = 7
dbr4,183Uncommon7not enough datan = 73.0 sn = 6
eks4,410Uncommon7not enough datan = 73.9 sn = 7
hof4,369Uncommon7not enough datan = 73.1 sn = 3
itn3,758Uncommon7not enough datan = 75.3 sn = 6
joh4,288Uncommon7not enough datan = 74.6 sn = 7
oax4,095Uncommon7not enough datan = 71.9 sn = 7
puk4,457Uncommon7not enough datan = 72.6 sn = 7
ryw4,232Uncommon7not enough datan = 78.4 sn = 5
tii4,420Uncommon7not enough datan = 74.6 sn = 5
efs4,355Uncommon6not enough datan = 63.6 sn = 6
hao4,473Uncommon6not enough datan = 64.4 sn = 6
pwa3,864Uncommon6not enough datan = 62.5 sn = 4
rdf4,432Uncommon6not enough datan = 64.5 sn = 5
rtf4,008Uncommon6not enough datan = 63.5 sn = 6
tsm3,008Uncommon6not enough datan = 65.2 sn = 6
uku4,302Uncommon6not enough datan = 65.1 sn = 6
vos4,002Uncommon6not enough datan = 63.1 sn = 5
wke4,416Uncommon6not enough datan = 63.6 sn = 6
yzo4,064Uncommon6not enough datan = 63.4 sn = 3
aal3,781Uncommon5not enough datan = 52.2 sn = 5
awm4,323Uncommon5not enough datan = 58.2 sn = 5
cku4,461Uncommon5not enough datan = 52.7 sn = 5
cuf4,016Uncommon5not enough datan = 52.7 sn = 5
ddu4,011Uncommon5not enough datan = 53.7 sn = 5
dfo4,127Uncommon5not enough datan = 53.2 sn = 5
eov4,365Uncommon5not enough datan = 59.0 sn = 3
epp2,912Uncommon5not enough datan = 52.9 sn = 3
etz4,287Uncommon5not enough datan = 52.8 sn = 5
ewd4,403Uncommon5not enough datan = 54.9 sn = 5
hco4,370Uncommon5not enough datan = 53.9 sn = 5
iof4,114Uncommon5not enough datan = 56.4 sn = 3
ipw4,320Uncommon5not enough datan = 52.8 sn = 4
kot3,812Uncommon5not enough datan = 53.3 sn = 2
kpo4,283Uncommon5not enough datan = 52.7 sn = 4
ksp4,398Uncommon5not enough datan = 55.0 sn = 5
loz4,099Uncommon5not enough datan = 52.4 sn = 5
lpt4,272Uncommon5not enough datan = 53.7 sn = 4
mep4,113Uncommon5not enough datan = 52.8 sn = 5
ngd4,358Uncommon5not enough datan = 58.4 sn = 4
oev4,204Uncommon5not enough datan = 58.8 sn = 4
otp4,418Uncommon5not enough datan = 53.1 sn = 5
rje4,094Uncommon5not enough datan = 53.9 sn = 3
rtz4,397Uncommon5not enough datan = 53.2 sn = 5
snu3,062Uncommon5not enough datan = 52.9 sn = 4
ssc4,366Uncommon5not enough datan = 53.2 sn = 5
std4,206Uncommon5not enough datan = 54.0 sn = 5

9,942 of 9,994 prompts sit below the 20-attempt floor and show no rate. Among the 52 that clear it, solve rates average 97.9% across a 91%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,424 prompts are Unrated — not easy, just absent from prompts.txt. 4,417 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats