Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,025
28,054 attempts · multiplayer
Objectively rated
5,600
of 9,217 in tea-bot's list · 4,425 unrated
Enough data to rate
68
min 20 attempts · next best has 19
Median solve time
3.9 s
n = 25,705 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 68 of 10,025 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 86.7% and 97.3% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00010,77910,48797.3%3.8 s (n=10,487)
1,0012,0007934,2374,05395.7%3.9 s (n=4,053)
2,0013,00059493184791.0%3.5 s (n=847)
3,0014,0006701,10595886.7%3.7 s (n=958)
4,0015,0008942,3512,11489.9%3.7 s (n=2,114)
5,0016,0006681,05393288.5%4.1 s (n=932)
6,0017,0006141,06596590.6%4.5 s (n=965)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051149280.7%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

367 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
omz8,760Brutal1not enough datan = 12.5 sn = 1
otx8,007Brutal1not enough datan = 1
ovt7,778Brutal1not enough datan = 12.7 sn = 1
ovv7,181Brutal1not enough datan = 19.4 sn = 1
owv7,832Brutal1not enough datan = 1
oxd7,166Brutal1not enough datan = 111.7 sn = 1
oxk8,406Brutal1not enough datan = 12.7 sn = 1
ozc8,365Brutal1not enough datan = 111.2 sn = 1
pbb7,793Brutal1not enough datan = 1
pbs8,977Brutal1not enough datan = 12.5 sn = 1
pde7,378Brutal1not enough datan = 12.6 sn = 1
phm8,111Brutal1not enough datan = 16.5 sn = 1
phw7,581Brutal1not enough datan = 111.8 sn = 1
psq7,657Brutal1not enough datan = 110.0 sn = 1
ptb7,234Brutal1not enough datan = 14.7 sn = 1
puj7,071Brutal1not enough datan = 111.2 sn = 1
qaf9,089Brutal1not enough datan = 12.0 sn = 1
qer8,031Brutal1not enough datan = 13.5 sn = 1
qia7,922Brutal1not enough datan = 12.8 sn = 1
qig8,069Brutal1not enough datan = 17.1 sn = 1
qun8,966Brutal1not enough datan = 15.8 sn = 1
rdk7,318Brutal1not enough datan = 1
rgm7,262Brutal1not enough datan = 1
rhm7,102Brutal1not enough datan = 19.3 sn = 1
rkg7,513Brutal1not enough datan = 1
rlc7,320Brutal1not enough datan = 14.7 sn = 1
rrn7,217Brutal1not enough datan = 111.2 sn = 1
rtv7,204Brutal1not enough datan = 112.1 sn = 1
rvs8,872Brutal1not enough datan = 13.1 sn = 1
rwd8,046Brutal1not enough datan = 12.2 sn = 1
rzb7,607Brutal1not enough datan = 16.1 sn = 1
rzy7,154Brutal1not enough datan = 15.0 sn = 1
sez7,723Brutal1not enough datan = 13.3 sn = 1
shq7,682Brutal1not enough datan = 14.7 sn = 1
siq7,038Brutal1not enough datan = 13.9 sn = 1
sll7,219Brutal1not enough datan = 110.2 sn = 1
sry8,377Brutal1not enough datan = 18.6 sn = 1
stk7,939Brutal1not enough datan = 110.9 sn = 1
suy7,620Brutal1not enough datan = 18.4 sn = 1
swl8,444Brutal1not enough datan = 13.5 sn = 1
szi8,683Brutal1not enough datan = 113.9 sn = 1
tbs7,227Brutal1not enough datan = 113.0 sn = 1
tff8,617Brutal1not enough datan = 112.3 sn = 1
tsv7,090Brutal1not enough datan = 14.1 sn = 1
ttd8,149Brutal1not enough datan = 111.4 sn = 1
tzb7,267Brutal1not enough datan = 113.2 sn = 1
tzc7,142Brutal1not enough datan = 119.7 sn = 1
uaa7,151Brutal1not enough datan = 12.7 sn = 1
uao7,342Brutal1not enough datan = 19.7 sn = 1
ubk7,228Brutal1not enough datan = 15.7 sn = 1

9,957 of 10,025 prompts sit below the 20-attempt floor and show no rate. Among the 68 that clear it, solve rates average 97.8% across a 90%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,425 prompts are Unrated — not easy, just absent from prompts.txt. 4,418 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats