Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,008
27,841 attempts · multiplayer
Objectively rated
5,583
of 9,217 in tea-bot's list · 4,425 unrated
Enough data to rate
67
min 20 attempts · next best has 19
Median solve time
3.9 s
n = 25,501 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 67 of 10,008 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 86.6% and 97.3% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00010,65610,36697.3%3.8 s (n=10,366)
1,0012,0007894,1834,00095.6%4.0 s (n=4,000)
2,0013,00058691683290.8%3.5 s (n=832)
3,0014,0006671,09895186.6%3.8 s (n=951)
4,0015,0008942,3422,10790.0%3.7 s (n=2,107)
5,0016,0006681,05293188.5%4.1 s (n=931)
6,0017,0006131,06496590.7%4.5 s (n=965)
7,0018,00025535931587.7%6.2 s (n=315)
8,0019,0001051139281.4%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

4,425 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
iticUnrated3not enough datan = 34.8 sn = 2
kersUnrated3not enough datan = 35.4 sn = 3
landUnrated3not enough datan = 33.3 sn = 3
lectUnrated3not enough datan = 33.2 sn = 3
lentUnrated3not enough datan = 32.9 sn = 3
lessUnrated3not enough datan = 33.2 sn = 3
lineUnrated3not enough datan = 32.7 sn = 3
lityUnrated3not enough datan = 34.5 sn = 2
llinUnrated3not enough datan = 32.2 sn = 3
logiUnrated3not enough datan = 34.7 sn = 3
logyUnrated3not enough datan = 34.2 sn = 3
malaUnrated3not enough datan = 34.0 sn = 3
mariUnrated3not enough datan = 34.9 sn = 3
miniUnrated3not enough datan = 33.1 sn = 3
nconUnrated3not enough datan = 36.7 sn = 2
nditUnrated3not enough datan = 38.1 sn = 3
niseUnrated3not enough datan = 34.2 sn = 3
nistUnrated3not enough datan = 33.0 sn = 3
nonpUnrated3not enough datan = 32.9 sn = 3
nproUnrated3not enough datan = 35.6 sn = 2
ntlyUnrated3not enough datan = 34.6 sn = 2
ntriUnrated3not enough datan = 33.9 sn = 3
nxUnrated3not enough datan = 33.3 sn = 3
ogenUnrated3not enough datan = 310.9 sn = 2
olUnrated3not enough datan = 35.7 sn = 3
onalUnrated3not enough datan = 33.1 sn = 3
onisUnrated3not enough datan = 37.0 sn = 2
ooleUnrated3not enough datan = 33.0 sn = 3
opsiUnrated3not enough datan = 33.6 sn = 3
orioUnrated3not enough datan = 32.4 sn = 3
orrhUnrated3not enough datan = 36.6 sn = 2
oundUnrated3not enough datan = 33.4 sn = 3
ousnUnrated3not enough datan = 34.0 sn = 3
permUnrated3not enough datan = 33.2 sn = 3
physUnrated3not enough datan = 33.3 sn = 3
planUnrated3not enough datan = 33.0 sn = 3
plasUnrated3not enough datan = 32.7 sn = 3
rculUnrated3not enough datan = 36.6 sn = 3
recoUnrated3not enough datan = 33.3 sn = 3
respUnrated3not enough datan = 34.3 sn = 2
ressUnrated3not enough datan = 34.6 sn = 3
rismUnrated3not enough datan = 32.4 sn = 3
riumUnrated3not enough datan = 32.3 sn = 2
rmanUnrated3not enough datan = 33.8 sn = 2
rminUnrated3not enough datan = 33.0 sn = 3
rochUnrated3not enough datan = 35.6 sn = 3
rosoUnrated3not enough datan = 36.2 sn = 3
rousUnrated3not enough datan = 33.1 sn = 3
rsUnrated3not enough datan = 34.7 sn = 3
rxUnrated3not enough datan = 34.5 sn = 3

9,941 of 10,008 prompts sit below the 20-attempt floor and show no rate. Among the 67 that clear it, solve rates average 97.9% across a 90%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,425 prompts are Unrated — not easy, just absent from prompts.txt. 4,418 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats