Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,413
31,183 attempts · multiplayer
Objectively rated
5,984
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
87
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 28,760 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 87 of 10,413 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,98911,67897.4%3.7 s (n=11,678)
1,0012,0008745,0244,83196.2%3.8 s (n=4,831)
2,0013,0007551,3901,29893.4%3.5 s (n=1,298)
3,0014,0007481,3461,19388.6%3.7 s (n=1,193)
4,0015,0009252,6732,41990.5%3.7 s (n=2,419)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051169279.3%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ala249Common5not enough datan = 53.4 sn = 5
bal572Common5not enough datan = 53.2 sn = 5
def965Common5not enough datan = 52.6 sn = 5
den218Common5not enough datan = 54.9 sn = 4
der56Common5not enough datan = 55.5 sn = 5
die924Common5not enough datan = 53.9 sn = 5
dly576Common5not enough datan = 54.7 sn = 5
don620Common5not enough datan = 53.4 sn = 4
ese629Common5not enough datan = 54.8 sn = 5
esi282Common5not enough datan = 55.0 sn = 5
eto713Common5not enough datan = 53.7 sn = 5
hed525Common5not enough datan = 53.4 sn = 5
hem400Common5not enough datan = 53.9 sn = 5
hys989Common5not enough datan = 54.0 sn = 5
ico381Common5not enough datan = 55.5 sn = 5
lia321Common5not enough datan = 53.4 sn = 5
mou655Common5not enough datan = 53.1 sn = 5
ont168Common5not enough datan = 53.5 sn = 5
oph80Common5not enough datan = 54.2 sn = 5
rie220Common5not enough datan = 54.4 sn = 5
rmi512Common5not enough datan = 54.2 sn = 5
rob840Common5not enough datan = 53.2 sn = 5
she322Common5not enough datan = 54.2 sn = 5
sto133Common5not enough datan = 53.8 sn = 5
tem725Common5not enough datan = 55.1 sn = 5
tim600Common5not enough datan = 54.0 sn = 4
yin764Common5not enough datan = 54.0 sn = 5
ace132Common4not enough datan = 43.6 sn = 4
age210Common4not enough datan = 43.2 sn = 4
cie975Common4not enough datan = 44.0 sn = 3
cle492Common4not enough datan = 43.4 sn = 4
coc791Common4not enough datan = 47.2 sn = 4
cus966Common4not enough datan = 42.5 sn = 4
for118Common4not enough datan = 46.4 sn = 4
fra804Common4not enough datan = 43.2 sn = 4
gon666Common4not enough datan = 44.6 sn = 4
imp360Common4not enough datan = 44.5 sn = 4
low638Common4not enough datan = 43.6 sn = 4
ndo588Common4not enough datan = 44.3 sn = 4
rib875Common4not enough datan = 43.7 sn = 3
rot240Common4not enough datan = 44.0 sn = 4
tag988Common4not enough datan = 42.2 sn = 4
wer949Common4not enough datan = 42.7 sn = 4
ypo894Common4not enough datan = 42.7 sn = 4
bur850Common3not enough datan = 34.5 sn = 3
enn953Common3not enough datan = 33.4 sn = 3
ind251Common3not enough datan = 33.3 sn = 3
mot824Common3not enough datan = 34.8 sn = 3
oin811Common3not enough datan = 33.0 sn = 3
rdi530Common3not enough datan = 35.2 sn = 3

10,326 of 10,413 prompts sit below the 20-attempt floor and show no rate. Among the 87 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats