Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,343
30,742 attempts · multiplayer
Objectively rated
5,915
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
84
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 28,325 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 84 of 10,343 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,89111,58097.4%3.7 s (n=11,580)
1,0012,0008594,9304,73896.1%3.8 s (n=4,738)
2,0013,0007331,2991,20993.1%3.5 s (n=1,209)
3,0014,0007231,2591,10787.9%3.7 s (n=1,107)
4,0015,0009182,6042,35090.2%3.7 s (n=2,350)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
att445Common6not enough datan = 64.9 sn = 6
bra276Common6not enough datan = 64.8 sn = 6
cep555Common6not enough datan = 66.0 sn = 6
che109Common6not enough datan = 62.9 sn = 6
cis767Common6not enough datan = 63.3 sn = 6
cum955Common6not enough datan = 63.3 sn = 6
dio647Common6not enough datan = 64.7 sn = 5
eco331Common6not enough datan = 64.3 sn = 6
ecu932Common6not enough datan = 66.4 sn = 4
ede570Common6not enough datan = 64.8 sn = 6
eou504Common6not enough datan = 64.0 sn = 6
ett451Common6not enough datan = 63.4 sn = 6
glo798Common6not enough datan = 63.6 sn = 6
hel549Common6not enough datan = 64.0 sn = 6
hil407Common6not enough datan = 63.5 sn = 6
his509Common6not enough datan = 64.0 sn = 6
ina83Common6not enough datan = 65.0 sn = 5
lar130Common6not enough datan = 64.2 sn = 6
lle182Common6not enough datan = 63.0 sn = 6
mac688Common6not enough datan = 63.0 sn = 5
nan648Common6not enough datan = 66.0 sn = 6
nso977Common6not enough datan = 62.7 sn = 6
nsu633Common6not enough datan = 64.2 sn = 6
ntl632Common6not enough datan = 63.5 sn = 6
ntr230Common6not enough datan = 62.5 sn = 6
oge370Common6not enough datan = 62.3 sn = 6
ono216Common6not enough datan = 63.2 sn = 5
onp973Common6not enough datan = 611.8 sn = 4
ord621Common6not enough datan = 63.3 sn = 6
pet822Common6not enough datan = 63.5 sn = 6
por290Common6not enough datan = 63.3 sn = 6
pul746Common6not enough datan = 62.5 sn = 6
rav963Common6not enough datan = 63.0 sn = 6
rco849Common6not enough datan = 67.2 sn = 5
rip710Common6not enough datan = 63.5 sn = 6
rsi917Common6not enough datan = 63.3 sn = 5
sco258Common6not enough datan = 63.5 sn = 6
sid787Common6not enough datan = 62.8 sn = 6
sis159Common6not enough datan = 63.0 sn = 6
sne388Common6not enough datan = 65.4 sn = 6
tar278Common6not enough datan = 63.2 sn = 6
tha517Common6not enough datan = 62.6 sn = 6
ual686Common6not enough datan = 63.6 sn = 6
ulo879Common6not enough datan = 65.8 sn = 5
ume942Common6not enough datan = 64.1 sn = 6
ust375Common6not enough datan = 63.1 sn = 6
ves817Common6not enough datan = 63.9 sn = 6
vin670Common6not enough datan = 63.7 sn = 6
woo992Common6not enough datan = 64.4 sn = 6
ala249Common5not enough datan = 53.4 sn = 5

10,259 of 10,343 prompts sit below the 20-attempt floor and show no rate. Among the 84 that clear it, solve rates average 97.8% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats