Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,285
30,305 attempts · multiplayer
Objectively rated
5,857
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
80
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,898 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 80 of 10,285 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.4% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,71611,41297.4%3.7 s (n=11,412)
1,0012,0008474,8274,63696.0%3.8 s (n=4,636)
2,0013,0007201,2491,15992.8%3.5 s (n=1,159)
3,0014,0007041,2071,05587.4%3.7 s (n=1,055)
4,0015,0009152,5742,32090.1%3.7 s (n=2,320)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006221,07997890.6%4.6 s (n=978)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
har243Common8not enough datan = 84.6 sn = 8
hia829Common8not enough datan = 83.6 sn = 8
hoo762Common8not enough datan = 82.9 sn = 8
ibl480Common8not enough datan = 85.4 sn = 7
ics878Common8not enough datan = 83.5 sn = 8
ict788Common8not enough datan = 83.6 sn = 8
ied693Common8not enough datan = 82.9 sn = 8
ife776Common8not enough datan = 83.6 sn = 8
ign732Common8not enough datan = 83.8 sn = 8
ike329Common8not enough datan = 83.4 sn = 8
ima590Common8not enough datan = 83.2 sn = 8
imi598Common8not enough datan = 85.6 sn = 8
ini131Common8not enough datan = 83.4 sn = 8
lec379Common8not enough datan = 83.7 sn = 7
let344Common8not enough datan = 84.7 sn = 8
llo303Common8not enough datan = 83.3 sn = 8
lop676Common8not enough datan = 83.7 sn = 8
lor459Common8not enough datan = 84.1 sn = 8
lou467Common8not enough datan = 84.0 sn = 8
mes581Common8not enough datan = 83.4 sn = 8
mol912Common8not enough datan = 83.9 sn = 8
nab697Common8not enough datan = 84.5 sn = 8
nap996Common8not enough datan = 83.8 sn = 8
nda562Common8not enough datan = 84.1 sn = 8
nif907Common8not enough datan = 83.7 sn = 8
nne499Common8not enough datan = 84.4 sn = 8
nni758Common8not enough datan = 83.9 sn = 8
nol825Common8not enough datan = 82.8 sn = 6
nom497Common8not enough datan = 83.6 sn = 8
not752Common8not enough datan = 82.4 sn = 8
ole302Common8not enough datan = 83.5 sn = 8
onc305Common8not enough datan = 82.6 sn = 8
oni41Common8not enough datan = 84.8 sn = 8
opl844Common8not enough datan = 85.7 sn = 6
orr659Common8not enough datan = 82.7 sn = 7
oth330Common8not enough datan = 82.7 sn = 8
otr819Common8not enough datan = 85.8 sn = 5
ott892Common8not enough datan = 83.9 sn = 8
pen324Common8not enough datan = 83.7 sn = 8
pie969Common8not enough datan = 83.6 sn = 8
pis800Common8not enough datan = 82.8 sn = 8
pli622Common8not enough datan = 84.2 sn = 8
pon735Common8not enough datan = 83.2 sn = 8
ppe593Common8not enough datan = 85.9 sn = 7
pse715Common8not enough datan = 83.6 sn = 7
pto950Common8not enough datan = 83.6 sn = 8
rai513Common8not enough datan = 84.6 sn = 8
ran61Common8not enough datan = 83.7 sn = 8
ric74Common8not enough datan = 82.9 sn = 8
rmo789Common8not enough datan = 85.3 sn = 8

10,205 of 10,285 prompts sit below the 20-attempt floor and show no rate. Among the 80 that clear it, solve rates average 97.8% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats