Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,252
30,142 attempts · multiplayer
Objectively rated
5,824
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
78
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,738 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 78 of 10,252 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.4% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,65611,35497.4%3.7 s (n=11,354)
1,0012,0008394,7694,57896.0%3.8 s (n=4,578)
2,0013,0006951,2041,11592.6%3.5 s (n=1,115)
3,0014,0007041,2071,05587.4%3.7 s (n=1,055)
4,0015,0009152,5742,32090.1%3.7 s (n=2,320)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006221,07997890.6%4.6 s (n=978)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
spi421Common9not enough datan = 94.0 sn = 9
squ724Common9not enough datan = 92.8 sn = 9
ssa802Common9not enough datan = 95.5 sn = 7
ssi195Common9not enough datan = 94.8 sn = 9
sta97Common9not enough datan = 92.6 sn = 9
sur547Common9not enough datan = 93.2 sn = 9
tea921Common9not enough datan = 94.5 sn = 9
tho215Common9not enough datan = 92.6 sn = 9
tic11Common9not enough datan = 92.4 sn = 9
tin24Common9not enough datan = 93.2 sn = 9
tly613Common9not enough datan = 94.2 sn = 9
tol543Common9not enough datan = 93.4 sn = 9
try843Common9not enough datan = 92.9 sn = 8
unb834Common9not enough datan = 94.7 sn = 9
unr580Common9not enough datan = 93.5 sn = 8
val699Common9not enough datan = 93.7 sn = 9
ach211Common8not enough datan = 84.7 sn = 8
adi361Common8not enough datan = 86.7 sn = 8
aff880Common8not enough datan = 82.8 sn = 8
ake528Common8not enough datan = 83.9 sn = 8
ann558Common8not enough datan = 83.9 sn = 7
apo679Common8not enough datan = 84.3 sn = 7
ata345Common8not enough datan = 85.1 sn = 7
bro508Common8not enough datan = 85.2 sn = 8
car144Common8not enough datan = 82.8 sn = 8
cor237Common8not enough datan = 82.7 sn = 8
dec433Common8not enough datan = 83.3 sn = 8
dem624Common8not enough datan = 83.3 sn = 8
dit599Common8not enough datan = 82.4 sn = 8
duc782Common8not enough datan = 83.6 sn = 8
eac918Common8not enough datan = 82.4 sn = 8
eed671Common8not enough datan = 84.1 sn = 8
elo596Common8not enough datan = 84.4 sn = 7
ely264Common8not enough datan = 83.1 sn = 7
emi105Common8not enough datan = 85.7 sn = 8
equ807Common8not enough datan = 84.6 sn = 8
esc534Common8not enough datan = 85.4 sn = 7
esp908Common8not enough datan = 83.4 sn = 7
eti169Common8not enough datan = 84.2 sn = 8
eur608Common8not enough datan = 83.6 sn = 8
fle923Common8not enough datan = 83.7 sn = 8
ges726Common8not enough datan = 84.3 sn = 7
har243Common8not enough datan = 84.6 sn = 8
hia829Common8not enough datan = 83.6 sn = 8
hoo762Common8not enough datan = 82.9 sn = 8
hyp346Common8not enough datan = 83.7 sn = 8
ibl480Common8not enough datan = 85.4 sn = 7
ics878Common8not enough datan = 83.5 sn = 8
ict788Common8not enough datan = 83.6 sn = 8
ied693Common8not enough datan = 82.9 sn = 8

10,174 of 10,252 prompts sit below the 20-attempt floor and show no rate. Among the 78 that clear it, solve rates average 97.7% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats