Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,152
29,438 attempts · multiplayer
Objectively rated
5,727
of 9,217 in tea-bot's list · 4,425 unrated
Enough data to rate
75
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,059 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 75 of 10,152 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.4 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.4% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,44511,14997.4%3.7 s (n=11,149)
1,0012,0008094,5764,38995.9%3.8 s (n=4,389)
2,0013,0006361,03995391.7%3.4 s (n=953)
3,0014,0007041,2051,05387.4%3.7 s (n=1,053)
4,0015,0009082,4672,22190.0%3.7 s (n=2,221)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006211,07797690.6%4.6 s (n=976)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051149280.7%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ret202Common10not enough datan = 102.9 sn = 10
rge831Common10not enough datan = 105.0 sn = 10
rna821Common10not enough datan = 104.6 sn = 7
rne846Common10not enough datan = 104.4 sn = 10
rom192Common10not enough datan = 103.7 sn = 10
rph863Common10not enough datan = 103.4 sn = 9
rra852Common10not enough datan = 103.3 sn = 9
rti298Common10not enough datan = 105.4 sn = 10
rus552Common10not enough datan = 103.4 sn = 10
siv678Common10not enough datan = 105.0 sn = 9
spo464Common10not enough datan = 104.5 sn = 10
sse269Common10not enough datan = 105.0 sn = 10
sul640Common10not enough datan = 103.2 sn = 9
tes180Common10not enough datan = 103.0 sn = 10
tit424Common10not enough datan = 103.1 sn = 10
tiv84Common10not enough datan = 103.0 sn = 9
uct862Common10not enough datan = 103.5 sn = 10
uff998Common10not enough datan = 104.0 sn = 10
ull561Common10not enough datan = 103.8 sn = 10
umb784Common10not enough datan = 103.4 sn = 10
umi941Common10not enough datan = 104.7 sn = 10
una425Common10not enough datan = 103.5 sn = 10
und87Common10not enough datan = 104.5 sn = 10
ung627Common10not enough datan = 103.7 sn = 10
uri241Common10not enough datan = 104.2 sn = 10
usi703Common10not enough datan = 104.3 sn = 10
usn606Common10not enough datan = 104.2 sn = 8
uti470Common10not enough datan = 103.4 sn = 10
win557Common10not enough datan = 102.9 sn = 10
ydr704Common10not enough datan = 105.6 sn = 10
abl25Common9not enough datan = 92.8 sn = 9
amm773Common9not enough datan = 94.9 sn = 9
ape813Common9not enough datan = 93.2 sn = 9
api958Common9not enough datan = 95.1 sn = 8
arb737Common9not enough datan = 93.4 sn = 9
asc931Common9not enough datan = 96.0 sn = 8
ath197Common9not enough datan = 92.9 sn = 9
atu745Common9not enough datan = 94.9 sn = 9
bio946Common9not enough datan = 94.0 sn = 9
bit741Common9not enough datan = 94.3 sn = 9
bli734Common9not enough datan = 96.3 sn = 8
bol919Common9not enough datan = 94.0 sn = 9
can309Common9not enough datan = 93.6 sn = 9
cen255Common9not enough datan = 94.6 sn = 9
cia452Common9not enough datan = 94.0 sn = 8
cke493Common9not enough datan = 94.9 sn = 9
cta803Common9not enough datan = 96.4 sn = 9
cti103Common9not enough datan = 93.5 sn = 9
ctr845Common9not enough datan = 94.4 sn = 8
eci635Common9not enough datan = 93.4 sn = 7

10,077 of 10,152 prompts sit below the 20-attempt floor and show no rate. Among the 75 that clear it, solve rates average 97.9% across a 90%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,425 prompts are Unrated — not easy, just absent from prompts.txt. 4,418 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats