Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,008
27,841 attempts · multiplayer
Objectively rated
5,583
of 9,217 in tea-bot's list · 4,425 unrated
Enough data to rate
67
min 20 attempts · next best has 19
Median solve time
3.9 s
n = 25,501 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 67 of 10,008 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 86.6% and 97.3% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00010,65610,36697.3%3.8 s (n=10,366)
1,0012,0007894,1834,00095.6%4.0 s (n=4,000)
2,0013,00058691683290.8%3.5 s (n=832)
3,0014,0006671,09895186.6%3.8 s (n=951)
4,0015,0008942,3422,10790.0%3.7 s (n=2,107)
5,0016,0006681,05293188.5%4.1 s (n=931)
6,0017,0006131,06496590.7%4.5 s (n=965)
7,0018,00025535931587.7%6.2 s (n=315)
8,0019,0001051139281.4%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,397 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
dbe3,974Uncommon1not enough datan = 14.5 sn = 1
dbu4,141Uncommon1not enough datan = 1
dej4,436Uncommon1not enough datan = 1
dew2,705Uncommon1not enough datan = 12.2 sn = 1
dfa3,507Uncommon1not enough datan = 13.2 sn = 1
dfi3,255Uncommon1not enough datan = 12.8 sn = 1
dga4,383Uncommon1not enough datan = 12.6 sn = 1
dha3,000Uncommon1not enough datan = 19.6 sn = 1
dih3,997Uncommon1not enough datan = 13.7 sn = 1
dju2,594Uncommon1not enough datan = 12.8 sn = 1
dla3,401Uncommon1not enough datan = 115.4 sn = 1
dna3,943Uncommon1not enough datan = 12.7 sn = 1
dov3,348Uncommon1not enough datan = 10.9 sn = 1
dox2,691Uncommon1not enough datan = 114.8 sn = 1
dsh2,826Uncommon1not enough datan = 15.3 sn = 1
dsi3,753Uncommon1not enough datan = 13.2 sn = 1
dsm3,151Uncommon1not enough datan = 1
dso3,336Uncommon1not enough datan = 19.2 sn = 1
dst2,503Uncommon1not enough datan = 12.8 sn = 1
duo2,801Uncommon1not enough datan = 15.4 sn = 1
dut4,394Uncommon1not enough datan = 13.2 sn = 1
dvi3,379Uncommon1not enough datan = 14.5 sn = 1
dvo4,224Uncommon1not enough datan = 19.4 sn = 1
dwi2,925Uncommon1not enough datan = 11.8 sn = 1
dwo2,882Uncommon1not enough datan = 1
dym3,294Uncommon1not enough datan = 15.9 sn = 1
ebl2,657Uncommon1not enough datan = 1
ecy2,969Uncommon1not enough datan = 12.3 sn = 1
edf3,903Uncommon1not enough datan = 11.6 sn = 1
edm4,400Uncommon1not enough datan = 16.4 sn = 1
edy3,587Uncommon1not enough datan = 12.7 sn = 1
eea4,057Uncommon1not enough datan = 12.4 sn = 1
eex2,570Uncommon1not enough datan = 1
eft3,003Uncommon1not enough datan = 15.4 sn = 1
egm2,604Uncommon1not enough datan = 12.1 sn = 1
ehi3,463Uncommon1not enough datan = 11.5 sn = 1
eic2,529Uncommon1not enough datan = 12.9 sn = 1
eio2,990Uncommon1not enough datan = 1
eip4,340Uncommon1not enough datan = 12.2 sn = 1
eiz3,414Uncommon1not enough datan = 11.5 sn = 1
ejo3,488Uncommon1not enough datan = 11.4 sn = 1
eka3,633Uncommon1not enough datan = 112.4 sn = 1
elb3,339Uncommon1not enough datan = 15.0 sn = 1
elc2,966Uncommon1not enough datan = 18.2 sn = 1
elh3,878Uncommon1not enough datan = 12.0 sn = 1
elr4,293Uncommon1not enough datan = 12.3 sn = 1
elv2,608Uncommon1not enough datan = 13.2 sn = 1
eml4,126Uncommon1not enough datan = 13.6 sn = 1
emn2,649Uncommon1not enough datan = 14.3 sn = 1
ems2,958Uncommon1not enough datan = 15.2 sn = 1

9,941 of 10,008 prompts sit below the 20-attempt floor and show no rate. Among the 67 that clear it, solve rates average 97.9% across a 90%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,425 prompts are Unrated — not easy, just absent from prompts.txt. 4,418 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats