Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,025
28,067 attempts · multiplayer
Objectively rated
5,600
of 9,217 in tea-bot's list · 4,425 unrated
Enough data to rate
68
min 20 attempts · next best has 19
Median solve time
3.9 s
n = 25,718 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 68 of 10,025 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 86.7% and 97.3% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00010,78710,49597.3%3.8 s (n=10,495)
1,0012,0007934,2424,05895.7%3.9 s (n=4,058)
2,0013,00059493184791.0%3.5 s (n=847)
3,0014,0006701,10595886.7%3.7 s (n=958)
4,0015,0008942,3512,11489.9%3.7 s (n=2,114)
5,0016,0006681,05393288.5%4.1 s (n=932)
6,0017,0006141,06596590.6%4.5 s (n=965)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051149280.7%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,740 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
fof6,658Rare1not enough datan = 1
fop5,090Rare1not enough datan = 12.8 sn = 1
fot5,089Rare1not enough datan = 11.7 sn = 1
fov4,736Rare1not enough datan = 11.4 sn = 1
fpr6,040Rare1not enough datan = 12.4 sn = 1
fse5,820Rare1not enough datan = 19.1 sn = 1
fsi6,263Rare1not enough datan = 121.2 sn = 1
fst6,026Rare1not enough datan = 115.6 sn = 1
fth5,029Rare1not enough datan = 14.1 sn = 1
ftm4,796Rare1not enough datan = 1
fto5,119Rare1not enough datan = 12.6 sn = 1
ftp6,540Rare1not enough datan = 19.0 sn = 1
fuf6,210Rare1not enough datan = 12.7 sn = 1
fwe6,809Rare1not enough datan = 12.5 sn = 1
fym6,944Rare1not enough datan = 15.3 sn = 1
gaa6,764Rare1not enough datan = 19.5 sn = 1
gak5,620Rare1not enough datan = 16.3 sn = 1
gbu5,215Rare1not enough datan = 12.3 sn = 1
gde6,706Rare1not enough datan = 110.0 sn = 1
gek5,860Rare1not enough datan = 13.8 sn = 1
gfe6,236Rare1not enough datan = 13.2 sn = 1
ghc6,501Rare1not enough datan = 113.1 sn = 1
ghg5,912Rare1not enough datan = 16.1 sn = 1
ghj6,503Rare1not enough datan = 15.3 sn = 1
ghp6,306Rare1not enough datan = 12.8 sn = 1
gja6,206Rare1not enough datan = 111.0 sn = 1
gka5,760Rare1not enough datan = 17.1 sn = 1
gmu6,371Rare1not enough datan = 12.3 sn = 1
gnl5,275Rare1not enough datan = 16.3 sn = 1
gnn6,478Rare1not enough datan = 116.0 sn = 1
gny6,768Rare1not enough datan = 110.8 sn = 1
gpa6,331Rare1not enough datan = 111.4 sn = 1
gpe6,330Rare1not enough datan = 14.5 sn = 1
gpi5,179Rare1not enough datan = 12.1 sn = 1
gpl6,226Rare1not enough datan = 1
gsa5,379Rare1not enough datan = 114.4 sn = 1
gse6,112Rare1not enough datan = 1
gsi5,611Rare1not enough datan = 117.0 sn = 1
gsu6,640Rare1not enough datan = 14.8 sn = 1
gte6,355Rare1not enough datan = 1
gtr5,474Rare1not enough datan = 12.6 sn = 1
guy4,756Rare1not enough datan = 12.3 sn = 1
guz5,489Rare1not enough datan = 14.2 sn = 1
gyg6,739Rare1not enough datan = 14.7 sn = 1
gys6,892Rare1not enough datan = 16.2 sn = 1
haa5,157Rare1not enough datan = 12.3 sn = 1
hca5,273Rare1not enough datan = 12.9 sn = 1
hcu5,730Rare1not enough datan = 14.6 sn = 1
hdi5,351Rare1not enough datan = 1
heq4,849Rare1not enough datan = 16.7 sn = 1

9,957 of 10,025 prompts sit below the 20-attempt floor and show no rate. Among the 68 that clear it, solve rates average 97.8% across a 90%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,425 prompts are Unrated — not easy, just absent from prompts.txt. 4,418 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats