Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,285
30,305 attempts · multiplayer
Objectively rated
5,857
of 9,217 in tea-bot's list · 4,428 unrated
Enough data to rate
80
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 27,898 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 80 of 10,285 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.5 s to 6.2 s — a 1.8× spread, while the solve rate stays between 87.4% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00011,71611,41297.4%3.7 s (n=11,412)
1,0012,0008474,8274,63696.0%3.8 s (n=4,636)
2,0013,0007201,2491,15992.8%3.5 s (n=1,159)
3,0014,0007041,2071,05587.4%3.7 s (n=1,055)
4,0015,0009152,5742,32090.1%3.7 s (n=2,320)
5,0016,0006821,09696988.4%4.0 s (n=969)
6,0017,0006221,07997890.6%4.6 s (n=978)
7,0018,00025636031587.5%6.2 s (n=315)
8,0019,0001051159280.0%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
sis159Common6not enough datan = 63.0 sn = 6
tar278Common6not enough datan = 63.2 sn = 6
tha517Common6not enough datan = 62.6 sn = 6
ual686Common6not enough datan = 63.6 sn = 6
ume942Common6not enough datan = 64.1 sn = 6
ust375Common6not enough datan = 63.1 sn = 6
ves817Common6not enough datan = 63.9 sn = 6
vin670Common6not enough datan = 63.7 sn = 6
woo992Common6not enough datan = 64.4 sn = 6
ago848Common7not enough datan = 72.9 sn = 7
alo426Common7not enough datan = 74.2 sn = 7
alt860Common7not enough datan = 74.3 sn = 7
amb663Common7not enough datan = 73.4 sn = 7
ass229Common7not enough datan = 74.6 sn = 7
bul751Common7not enough datan = 73.5 sn = 7
cha128Common7not enough datan = 73.8 sn = 7
chl982Common7not enough datan = 73.4 sn = 7
cop376Common7not enough datan = 73.5 sn = 7
cre439Common7not enough datan = 74.3 sn = 7
del657Common7not enough datan = 73.8 sn = 7
dne532Common7not enough datan = 73.8 sn = 7
ece911Common7not enough datan = 74.1 sn = 7
ele115Common7not enough datan = 72.9 sn = 7
emb809Common7not enough datan = 73.4 sn = 7
eno263Common7not enough datan = 76.7 sn = 7
ens226Common7not enough datan = 72.9 sn = 7
epa901Common7not enough datan = 73.9 sn = 7
ere65Common7not enough datan = 75.1 sn = 6
erg643Common7not enough datan = 73.2 sn = 7
ete158Common7not enough datan = 75.4 sn = 7
eth474Common7not enough datan = 72.4 sn = 7
eud757Common7not enough datan = 74.4 sn = 6
ffe904Common7not enough datan = 75.3 sn = 6
gas999Common7not enough datan = 73.7 sn = 7
ged884Common7not enough datan = 73.5 sn = 7
gin417Common7not enough datan = 74.5 sn = 7
hop913Common7not enough datan = 73.7 sn = 7
ida174Common7not enough datan = 74.0 sn = 7
ifo721Common7not enough datan = 79.8 sn = 7
iou280Common7not enough datan = 74.2 sn = 7
ist13Common7not enough datan = 74.7 sn = 7
iti54Common7not enough datan = 74.1 sn = 7
lem793Common7not enough datan = 73.3 sn = 7
lic160Common7not enough datan = 74.2 sn = 7
lig605Common7not enough datan = 73.0 sn = 7
lio658Common7not enough datan = 74.0 sn = 7
mag936Common7not enough datan = 73.9 sn = 7
mal374Common7not enough datan = 73.7 sn = 7
mas559Common7not enough datan = 72.9 sn = 6
mia702Common7not enough datan = 73.5 sn = 7

10,205 of 10,285 prompts sit below the 20-attempt floor and show no rate. Among the 80 that clear it, solve rates average 97.8% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,428 prompts are Unrated — not easy, just absent from prompts.txt. 4,421 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats