Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,540
33,124 attempts · multiplayer
Objectively rated
6,111
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
101
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 30,682 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 101 of 10,540 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.5% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00012,94212,62497.5%3.7 s (n=12,624)
1,0012,0009065,5015,30296.4%3.8 s (n=5,302)
2,0013,0007991,6271,53494.3%3.6 s (n=1,534)
3,0014,0007921,5671,41090.0%3.8 s (n=1,410)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ena420Common17not enough datan = 174.1 sn = 17
erc244Common17not enough datan = 173.2 sn = 16
gro961Common17not enough datan = 173.6 sn = 17
her70Common17not enough datan = 173.2 sn = 17
icr682Common17not enough datan = 173.2 sn = 15
lat46Common17not enough datan = 173.4 sn = 16
log85Common17not enough datan = 173.5 sn = 16
mer224Common17not enough datan = 173.2 sn = 17
nid943Common17not enough datan = 173.8 sn = 16
nsi387Common17not enough datan = 176.3 sn = 17
oca466Common17not enough datan = 174.8 sn = 17
ome96Common17not enough datan = 173.2 sn = 16
omp447Common17not enough datan = 175.0 sn = 17
one89Common17not enough datan = 173.5 sn = 17
ope385Common17not enough datan = 172.7 sn = 17
oti350Common17not enough datan = 174.3 sn = 15
qua377Common17not enough datan = 173.5 sn = 17
rei680Common17not enough datan = 174.7 sn = 16
rel435Common17not enough datan = 174.4 sn = 17
rou154Common17not enough datan = 173.3 sn = 17
sed325Common17not enough datan = 173.7 sn = 17
sup236Common17not enough datan = 175.7 sn = 17
ton238Common17not enough datan = 172.9 sn = 16
unc149Common17not enough datan = 173.2 sn = 17
ura308Common17not enough datan = 173.6 sn = 17
ype582Common17not enough datan = 173.1 sn = 17
yst636Common17not enough datan = 174.1 sn = 16
ale246Common18not enough datan = 183.6 sn = 18
ano413Common18not enough datan = 184.0 sn = 17
dle602Common18not enough datan = 183.4 sn = 18
eni177Common18not enough datan = 184.8 sn = 17
ert281Common18not enough datan = 184.6 sn = 17
het654Common18not enough datan = 184.3 sn = 18
iat270Common18not enough datan = 183.5 sn = 16
ick418Common18not enough datan = 183.8 sn = 18
ize55Common18not enough datan = 183.3 sn = 16
ker300Common18not enough datan = 184.0 sn = 17
lac358Common18not enough datan = 183.4 sn = 18
mph828Common18not enough datan = 184.3 sn = 17
nge285Common18not enough datan = 183.2 sn = 18
omy597Common18not enough datan = 183.8 sn = 16
pal437Common18not enough datan = 183.3 sn = 18
rcu890Common18not enough datan = 184.0 sn = 17
sec889Common18not enough datan = 184.5 sn = 18
sio340Common18not enough datan = 184.2 sn = 16
tur188Common18not enough datan = 184.4 sn = 17
uro683Common18not enough datan = 183.8 sn = 17
ver22Common18not enough datan = 182.7 sn = 18
eca649Common19not enough datan = 193.8 sn = 16
edl705Common19not enough datan = 193.6 sn = 18

10,439 of 10,540 prompts sit below the 20-attempt floor and show no rate. Among the 101 that clear it, solve rates average 98.1% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats