Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,540
35,015 attempts · multiplayer
Objectively rated
6,111
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
133
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 32,573 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 133 of 10,540 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.8% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00014,28713,96997.8%3.7 s (n=13,969)
1,0012,0009066,0475,84896.7%3.8 s (n=5,848)
2,0013,0007991,6271,53494.3%3.6 s (n=1,534)
3,0014,0007921,5671,41090.0%3.8 s (n=1,410)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

4,429 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ecUnrated1not enough datan = 16.7 sn = 1
ecapUnrated1not enough datan = 14.0 sn = 1
ecarUnrated1not enough datan = 18.6 sn = 1
ecchUnrated1not enough datan = 17.4 sn = 1
ecessarianisUnrated1not enough datan = 16.2 sn = 1
echaUnrated1not enough datan = 16.0 sn = 1
echanistiUnrated1not enough datan = 19.5 sn = 1
echeUnrated1not enough datan = 14.8 sn = 1
echiUnrated1not enough datan = 1
echuUnrated1not enough datan = 1
eciuUnrated1not enough datan = 1
ecksUnrated1not enough datan = 13.0 sn = 1
ecodUnrated1not enough datan = 17.8 sn = 1
ecomUnrated1not enough datan = 1
econUnrated1not enough datan = 13.9 sn = 1
ecorUnrated1not enough datan = 12.1 sn = 1
ecotUnrated1not enough datan = 16.5 sn = 1
ecraUnrated1not enough datan = 1
ectoUnrated1not enough datan = 13.8 sn = 1
eculUnrated1not enough datan = 12.0 sn = 1
ecumbUnrated1not enough datan = 1
ecurUnrated1not enough datan = 14.3 sn = 1
edawUnrated1not enough datan = 1
ede/rolUnrated1not enough datan = 13.7 sn = 1
edemUnrated1not enough datan = 14.8 sn = 1
edenUnrated1not enough datan = 13.3 sn = 1
ederUnrated1not enough datan = 110.5 sn = 1
edgeUnrated1not enough datan = 14.4 sn = 1
ediaUnrated1not enough datan = 19.8 sn = 1
edlepointUnrated1not enough datan = 13.5 sn = 1
edraUnrated1not enough datan = 16.9 sn = 1
edriUnrated1not enough datan = 1
edsoUnrated1not enough datan = 1
edtiUnrated1not enough datan = 13.5 sn = 1
eebrUnrated1not enough datan = 1
eedeUnrated1not enough datan = 1
eefsUnrated1not enough datan = 12.8 sn = 1
eefyUnrated1not enough datan = 14.2 sn = 1
eekbUnrated1not enough datan = 17.1 sn = 1
eekeUnrated1not enough datan = 15.1 sn = 1
eeneUnrated1not enough datan = 1
eenjUnrated1not enough datan = 12.8 sn = 1
eensUnrated1not enough datan = 12.9 sn = 1
eenyUnrated1not enough datan = 12.3 sn = 1
eertUnrated1not enough datan = 1
eet/ednUnrated1not enough datan = 17.8 sn = 1
eetcUnrated1not enough datan = 1
eferUnrated1not enough datan = 16.4 sn = 1
effuUnrated1not enough datan = 13.8 sn = 1
efreUnrated1not enough datan = 118.9 sn = 1

10,407 of 10,540 prompts sit below the 20-attempt floor and show no rate. Among the 133 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats