Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,495
31,766 attempts · multiplayer
Objectively rated
6,066
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
87
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 29,339 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 87 of 10,495 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00012,11911,80797.4%3.7 s (n=11,807)
1,0012,0008935,1634,97096.3%3.8 s (n=4,970)
2,0013,0007861,5201,42793.9%3.6 s (n=1,427)
3,0014,0007731,4771,32389.6%3.7 s (n=1,323)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

10,495 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
cavaUnrated1not enough datan = 13.8 sn = 1
caw4,697Rare1not enough datan = 12.3 sn = 1
caz5,719Rare1not enough datan = 14.3 sn = 1
cbe8,636Brutal1not enough datan = 113.7 sn = 1
ccenUnrated1not enough datan = 1
cch2,245Familiar1not enough datan = 12.1 sn = 1
cci1,573Familiar1not enough datan = 12.3 sn = 1
ccidUnrated1not enough datan = 14.9 sn = 1
ccifUnrated1not enough datan = 1
ccinUnrated1not enough datan = 17.7 sn = 1
ccl2,738Uncommon1not enough datan = 111.8 sn = 1
ccusUnrated1not enough datan = 1
ccygUnrated1not enough datan = 1
cdy6,133Rare1not enough datan = 13.4 sn = 1
ceUnrated1not enough datan = 14.5 sn = 1
ceesUnrated1not enough datan = 13.8 sn = 1
cei2,102Familiar1not enough datan = 12.3 sn = 1
cek5,957Rare1not enough datan = 18.4 sn = 1
censUnrated1not enough datan = 14.2 sn = 1
ceouUnrated1not enough datan = 18.2 sn = 1
ceptUnrated1not enough datan = 1
ceroUnrated1not enough datan = 16.8 sn = 1
certUnrated1not enough datan = 14.6 sn = 1
cespUnrated1not enough datan = 13.4 sn = 1
cestUnrated1not enough datan = 12.9 sn = 1
cetiUnrated1not enough datan = 13.0 sn = 1
cetoUnrated1not enough datan = 1
cey4,936Rare1not enough datan = 1
cfa8,270Brutal1not enough datan = 15.4 sn = 1
cgo7,147Brutal1not enough datan = 13.2 sn = 1
chUnrated1not enough datan = 13.5 sn = 1
chaiUnrated1not enough datan = 12.7 sn = 1
chasUnrated1not enough datan = 14.4 sn = 1
chc3,713Uncommon1not enough datan = 13.0 sn = 1
cheaUnrated1not enough datan = 12.6 sn = 1
chedUnrated1not enough datan = 12.7 sn = 1
chelUnrated1not enough datan = 1
chemUnrated1not enough datan = 19.3 sn = 1
chevUnrated1not enough datan = 12.5 sn = 1
chf3,583Uncommon1not enough datan = 13.7 sn = 1
chg4,903Rare1not enough datan = 12.0 sn = 1
chiastoneuryUnrated1not enough datan = 13.2 sn = 1
chinUnrated1not enough datan = 14.3 sn = 1
chioUnrated1not enough datan = 19.7 sn = 1
chirUnrated1not enough datan = 13.8 sn = 1
chisUnrated1not enough datan = 12.3 sn = 1
chitUnrated1not enough datan = 16.3 sn = 1
chn1,670Familiar1not enough datan = 12.0 sn = 1
chooUnrated1not enough datan = 12.2 sn = 1
chopUnrated1not enough datan = 16.9 sn = 1

10,408 of 10,495 prompts sit below the 20-attempt floor and show no rate. Among the 87 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats