Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
10,495
31,766 attempts · multiplayer
Objectively rated
6,066
of 9,217 in tea-bot's list · 4,429 unrated
Enough data to rate
87
min 20 attempts · next best has 19
Median solve time
3.8 s
n = 29,339 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 87 of 10,495 prompts clear it in multiplayer. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

Multiplayer · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 8 bands with at least 100 timed solves, median solve time runs 3.6 s to 6.2 s — a 1.7× spread, while the solve rate stays between 87.3% and 97.4% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 8–9k (n=92), 9k+ (n=4).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00012,11911,80797.4%3.7 s (n=11,807)
1,0012,0008935,1634,97096.3%3.8 s (n=4,970)
2,0013,0007861,5201,42793.9%3.6 s (n=1,427)
3,0014,0007731,4771,32389.6%3.7 s (n=1,323)
4,0015,0009322,7252,47190.7%3.7 s (n=2,471)
5,0016,0006921,12099388.7%4.0 s (n=993)
6,0017,0006231,08197990.6%4.6 s (n=979)
7,0018,00025636131587.3%6.2 s (n=315)
8,0019,0001051179278.6%7.0 s (n=92)
9,0019,21766466.7%6.4 s (n=4)

Every prompt

1,000 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
gly268Common11not enough datan = 113.2 sn = 10
hip359Common11not enough datan = 115.0 sn = 11
hit991Common11not enough datan = 114.4 sn = 11
hon415Common11not enough datan = 114.5 sn = 11
hyp346Common11not enough datan = 113.7 sn = 11
ien583Common11not enough datan = 113.7 sn = 11
ier227Common11not enough datan = 113.4 sn = 11
iga937Common11not enough datan = 114.1 sn = 10
ill112Common11not enough datan = 113.4 sn = 11
ime455Common11not enough datan = 113.9 sn = 11
ish102Common11not enough datan = 114.3 sn = 10
itr887Common11not enough datan = 114.2 sn = 9
iva854Common11not enough datan = 113.2 sn = 10
les60Common11not enough datan = 114.7 sn = 11
lot650Common11not enough datan = 113.4 sn = 9
lum585Common11not enough datan = 113.7 sn = 11
lut876Common11not enough datan = 113.9 sn = 11
mil698Common11not enough datan = 114.1 sn = 11
mos952Common11not enough datan = 114.0 sn = 11
nac707Common11not enough datan = 114.7 sn = 11
ndi196Common11not enough datan = 115.2 sn = 11
nel861Common11not enough datan = 113.9 sn = 11
ngi634Common11not enough datan = 114.5 sn = 11
nin166Common11not enough datan = 113.3 sn = 11
nst481Common11not enough datan = 113.8 sn = 9
oce603Common11not enough datan = 113.7 sn = 9
odi434Common11not enough datan = 113.0 sn = 11
ogr250Common11not enough datan = 112.6 sn = 11
oli141Common11not enough datan = 113.8 sn = 11
olu940Common11not enough datan = 114.2 sn = 11
oma134Common11not enough datan = 113.5 sn = 11
omi254Common11not enough datan = 115.0 sn = 10
omm739Common11not enough datan = 113.6 sn = 11
omo364Common11not enough datan = 115.0 sn = 10
ond299Common11not enough datan = 113.2 sn = 11
ons69Common11not enough datan = 114.9 sn = 11
onv959Common11not enough datan = 113.5 sn = 10
orm253Common11not enough datan = 113.2 sn = 11
ory506Common11not enough datan = 113.7 sn = 11
osi206Common11not enough datan = 113.3 sn = 11
ota690Common11not enough datan = 114.9 sn = 9
oto225Common11not enough datan = 112.9 sn = 11
pra820Common11not enough datan = 113.9 sn = 10
pti397Common11not enough datan = 115.1 sn = 11
que401Common11not enough datan = 114.0 sn = 11
rad390Common11not enough datan = 114.0 sn = 11
rag540Common11not enough datan = 114.5 sn = 10
ram319Common11not enough datan = 113.7 sn = 10
rde872Common11not enough datan = 114.1 sn = 11
reg696Common11not enough datan = 114.1 sn = 11

10,408 of 10,495 prompts sit below the 20-attempt floor and show no rate. Among the 87 that clear it, solve rates average 97.9% across a 85%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

4,429 prompts are Unrated — not easy, just absent from prompts.txt. 4,422 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 7 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats