Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,035
67,043 attempts · all games
Objectively rated
7,865
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
426
min 20 attempts · next best has 19
Median solve time
3.1 s
n = 63,212 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 426 of 13,035 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.5 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.1% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00019,11618,55497.1%3.5 s (n=18,554)
1,0012,0009979,8849,48996.0%3.2 s (n=9,489)
2,0013,0009945,3595,13695.8%2.7 s (n=5,136)
3,0014,0009924,5754,29293.8%2.7 s (n=4,292)
4,0015,0009986,2095,80293.4%2.7 s (n=5,802)
5,0016,0009884,3934,05992.4%2.8 s (n=4,059)
6,0017,0009783,8783,70495.5%2.8 s (n=3,704)
7,0018,0007386,2156,09498.1%2.7 s (n=6,094)
8,0019,00014716212778.4%7.5 s (n=127)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

5,170 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ngUnrated9793.8%n = 973.0 sn = 91
gsUnrated3694.4%n = 362.5 sn = 34
erUnrated2993.1%n = 294.4 sn = 27
csUnrated2491.7%n = 243.9 sn = 22
edUnrated19not enough datan = 194.6 sn = 19
tionUnrated19not enough datan = 193.9 sn = 19
lyUnrated15not enough datan = 153.5 sn = 15
atioUnrated13not enough datan = 133.5 sn = 12
esUnrated13not enough datan = 133.9 sn = 13
nessUnrated13not enough datan = 133.9 sn = 13
ssUnrated13not enough datan = 134.5 sn = 13
ableUnrated12not enough datan = 123.7 sn = 11
allyUnrated12not enough datan = 123.4 sn = 12
icalUnrated12not enough datan = 125.7 sn = 6
kingUnrated12not enough datan = 123.5 sn = 11
alUnrated11not enough datan = 113.7 sn = 11
ckUnrated11not enough datan = 114.0 sn = 11
aeUnrated10not enough datan = 103.6 sn = 10
anUnrated10not enough datan = 104.4 sn = 10
iiUnrated10not enough datan = 102.5 sn = 10
seUnrated10not enough datan = 104.3 sn = 10
tiveUnrated10not enough datan = 103.8 sn = 10
antiUnrated9not enough datan = 93.4 sn = 9
deUnrated9not enough datan = 94.5 sn = 8
gyUnrated9not enough datan = 94.2 sn = 9
icUnrated9not enough datan = 93.8 sn = 9
isUnrated9not enough datan = 96.6 sn = 9
leUnrated9not enough datan = 93.1 sn = 9
lingUnrated9not enough datan = 93.3 sn = 9
shUnrated9not enough datan = 93.0 sn = 9
dsUnrated8not enough datan = 85.2 sn = 6
eousUnrated8not enough datan = 84.4 sn = 7
nderUnrated8not enough datan = 82.4 sn = 8
ringUnrated8not enough datan = 83.7 sn = 8
ueUnrated8not enough datan = 83.2 sn = 7
uyUnrated8not enough datan = 83.3 sn = 7
vtUnrated8not enough datan = 83.1 sn = 5
dingUnrated7not enough datan = 72.8 sn = 7
enUnrated7not enough datan = 74.3 sn = 7
ermiUnrated7not enough datan = 73.0 sn = 7
inesUnrated7not enough datan = 72.6 sn = 7
ionaUnrated7not enough datan = 76.1 sn = 3
jcUnrated7not enough datan = 75.1 sn = 5
neUnrated7not enough datan = 72.6 sn = 7
ograUnrated7not enough datan = 73.1 sn = 7
onUnrated7not enough datan = 73.7 sn = 7
overUnrated7not enough datan = 73.1 sn = 5
rateUnrated7not enough datan = 73.2 sn = 7
ratiUnrated7not enough datan = 73.3 sn = 7
singUnrated7not enough datan = 73.5 sn = 7

12,609 of 13,035 prompts sit below the 20-attempt floor and show no rate. Among the 426 that clear it, solve rates average 97.1% across a 75%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats