Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,035
67,513 attempts · all games
Objectively rated
7,865
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
452
min 20 attempts · next best has 19
Median solve time
3.2 s
n = 63,660 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 452 of 13,035 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.5 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.1% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00019,44918,87297.0%3.5 s (n=18,872)
1,0012,0009979,9879,58796.0%3.2 s (n=9,587)
2,0013,0009945,3745,15095.8%2.7 s (n=5,150)
3,0014,0009924,5824,29993.8%2.7 s (n=4,299)
4,0015,0009986,2205,81293.4%2.7 s (n=5,812)
5,0016,0009884,3934,05992.4%2.8 s (n=4,059)
6,0017,0009783,8783,70495.5%2.8 s (n=3,704)
7,0018,0007386,2156,09498.1%2.7 s (n=6,094)
8,0019,00014716212778.4%7.5 s (n=127)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

2,465 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
hgr5,829Rare9not enough datan = 92.9 sn = 7
hoz4,578Rare9not enough datan = 92.7 sn = 8
hpe6,083Rare9not enough datan = 95.2 sn = 7
iao4,984Rare9not enough datan = 91.9 sn = 8
igf5,791Rare9not enough datan = 92.2 sn = 9
ikv6,627Rare9not enough datan = 91.6 sn = 9
ipc4,698Rare9not enough datan = 96.4 sn = 9
ivv4,946Rare9not enough datan = 94.0 sn = 9
jaz4,611Rare9not enough datan = 92.2 sn = 9
jej4,713Rare9not enough datan = 92.9 sn = 9
jua6,187Rare9not enough datan = 91.7 sn = 9
kda5,324Rare9not enough datan = 91.9 sn = 9
lbr4,688Rare9not enough datan = 93.4 sn = 9
lcr4,911Rare9not enough datan = 92.7 sn = 9
lkl4,857Rare9not enough datan = 93.8 sn = 8
llc4,592Rare9not enough datan = 93.2 sn = 6
lna5,022Rare9not enough datan = 91.7 sn = 9
moq6,049Rare9not enough datan = 92.0 sn = 9
mwa4,875Rare9not enough datan = 94.1 sn = 9
ndt4,712Rare9not enough datan = 93.2 sn = 8
ntd5,674Rare9not enough datan = 91.8 sn = 8
ntt5,956Rare9not enough datan = 94.2 sn = 7
nxe4,962Rare9not enough datan = 92.1 sn = 8
oxm6,505Rare9not enough datan = 91.6 sn = 9
oxs6,098Rare9not enough datan = 92.0 sn = 9
ozl4,850Rare9not enough datan = 94.7 sn = 8
pfl4,699Rare9not enough datan = 92.2 sn = 9
pyk6,315Rare9not enough datan = 91.6 sn = 9
qan6,880Rare9not enough datan = 92.6 sn = 9
quu6,009Rare9not enough datan = 92.0 sn = 9
rby4,751Rare9not enough datan = 92.1 sn = 9
rcs5,575Rare9not enough datan = 92.0 sn = 9
skr4,724Rare9not enough datan = 95.3 sn = 8
taz4,902Rare9not enough datan = 93.8 sn = 7
tgl5,098Rare9not enough datan = 91.8 sn = 9
uja4,855Rare9not enough datan = 93.5 sn = 8
vae4,990Rare9not enough datan = 92.4 sn = 9
vim4,665Rare9not enough datan = 92.7 sn = 9
voo5,654Rare9not enough datan = 92.9 sn = 9
woc6,167Rare9not enough datan = 93.2 sn = 9
wow4,809Rare9not enough datan = 93.0 sn = 9
wry4,606Rare9not enough datan = 91.6 sn = 9
xba6,682Rare9not enough datan = 98.6 sn = 8
xoi5,629Rare9not enough datan = 92.0 sn = 8
yei5,997Rare9not enough datan = 92.8 sn = 8
yip6,024Rare9not enough datan = 92.7 sn = 9
ylb5,504Rare9not enough datan = 93.7 sn = 9
ynx4,961Rare9not enough datan = 91.9 sn = 9
yny5,060Rare9not enough datan = 93.8 sn = 7
ypu4,732Rare9not enough datan = 92.4 sn = 9

12,583 of 13,035 prompts sit below the 20-attempt floor and show no rate. Among the 452 that clear it, solve rates average 97.0% across a 71%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats