Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,043
69,629 attempts · all games
Objectively rated
7,873
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
559
min 20 attempts · next best has 19
Median solve time
3.1 s
n = 65,725 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 559 of 13,043 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.4 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.0% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00020,39919,81597.1%3.4 s (n=19,815)
1,0012,00099710,47710,07196.1%3.1 s (n=10,071)
2,0013,0009955,5505,32495.9%2.7 s (n=5,324)
3,0014,0009934,7594,47193.9%2.7 s (n=4,471)
4,0015,0009986,3995,97993.4%2.7 s (n=5,979)
5,0016,0009884,4964,15392.4%2.8 s (n=4,153)
6,0017,0009793,9083,72995.4%2.8 s (n=3,729)
7,0018,0007396,2196,09698.0%2.7 s (n=6,096)
8,0019,00015116713178.4%7.4 s (n=131)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

5,170 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
tablUnrated7not enough datan = 73.6 sn = 7
tersUnrated7not enough datan = 73.1 sn = 7
tingUnrated7not enough datan = 76.4 sn = 7
toryUnrated7not enough datan = 73.4 sn = 7
usUnrated7not enough datan = 75.4 sn = 6
wnUnrated7not enough datan = 73.5 sn = 7
zeUnrated7not enough datan = 73.7 sn = 7
actiUnrated6not enough datan = 63.4 sn = 6
arUnrated6not enough datan = 62.6 sn = 6
archUnrated6not enough datan = 63.7 sn = 6
ayUnrated6not enough datan = 63.6 sn = 6
callUnrated6not enough datan = 65.0 sn = 6
domsUnrated6not enough datan = 65.5 sn = 4
elliUnrated6not enough datan = 64.0 sn = 6
enesUnrated6not enough datan = 64.1 sn = 6
illiUnrated6not enough datan = 63.3 sn = 5
izerUnrated6not enough datan = 65.1 sn = 5
likeUnrated6not enough datan = 63.3 sn = 5
lxUnrated6not enough datan = 63.4 sn = 4
minaUnrated6not enough datan = 63.1 sn = 6
ndUnrated6not enough datan = 63.4 sn = 6
niteUnrated6not enough datan = 65.0 sn = 5
nsUnrated6not enough datan = 64.7 sn = 6
ologUnrated6not enough datan = 64.9 sn = 6
orUnrated6not enough datan = 63.2 sn = 6
reUnrated6not enough datan = 64.5 sn = 6
sterUnrated6not enough datan = 63.2 sn = 6
tracUnrated6not enough datan = 62.4 sn = 6
undeUnrated6not enough datan = 63.7 sn = 5
xxUnrated6not enough datan = 62.3 sn = 5
alesUnrated5not enough datan = 54.0 sn = 5
astiUnrated5not enough datan = 52.8 sn = 5
centUnrated5not enough datan = 53.3 sn = 5
chroUnrated5not enough datan = 54.2 sn = 4
doUnrated5not enough datan = 53.2 sn = 5
eratUnrated5not enough datan = 53.8 sn = 5
erinUnrated5not enough datan = 55.5 sn = 5
hsUnrated5not enough datan = 53.6 sn = 5
iaUnrated5not enough datan = 54.3 sn = 5
ilUnrated5not enough datan = 55.7 sn = 5
ilitUnrated5not enough datan = 54.1 sn = 2
inUnrated5not enough datan = 53.9 sn = 5
ininUnrated5not enough datan = 53.5 sn = 4
ioniUnrated5not enough datan = 55.1 sn = 5
lateUnrated5not enough datan = 52.8 sn = 5
lessUnrated5not enough datan = 53.2 sn = 5
lityUnrated5not enough datan = 54.8 sn = 4
lsUnrated5not enough datan = 54.0 sn = 4
mentUnrated5not enough datan = 53.7 sn = 4
nglyUnrated5not enough datan = 54.1 sn = 5

12,484 of 13,043 prompts sit below the 20-attempt floor and show no rate. Among the 559 that clear it, solve rates average 97.1% across a 71%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats