Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,033
66,875 attempts · all games
Objectively rated
7,863
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
423
min 20 attempts · next best has 19
Median solve time
3.1 s
n = 63,044 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 423 of 13,033 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.5 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.1% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00019,08418,52297.1%3.5 s (n=18,522)
1,0012,0009979,8549,45996.0%3.2 s (n=9,459)
2,0013,0009945,3185,09595.8%2.7 s (n=5,095)
3,0014,0009924,5494,26693.8%2.7 s (n=4,266)
4,0015,0009966,1705,76393.4%2.7 s (n=5,763)
5,0016,0009884,3934,05992.4%2.8 s (n=4,059)
6,0017,0009783,8783,70495.5%2.8 s (n=3,704)
7,0018,0007386,2156,09498.1%2.7 s (n=6,094)
8,0019,00014716212778.4%7.5 s (n=127)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

2,464 matching · sorted by attempts

Clear
Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
afd6,427Rare1not enough datan = 13.6 sn = 1
afg6,102Rare1not enough datan = 12.0 sn = 1
ahv6,595Rare1not enough datan = 12.1 sn = 1
aii5,395Rare1not enough datan = 16.8 sn = 1
aop6,463Rare1not enough datan = 111.9 sn = 1
apc6,808Rare1not enough datan = 13.3 sn = 1
apj6,403Rare1not enough datan = 12.2 sn = 1
aue4,822Rare1not enough datan = 16.6 sn = 1
avr6,353Rare1not enough datan = 110.8 sn = 1
avv6,432Rare1not enough datan = 18.1 sn = 1
bdr6,345Rare1not enough datan = 114.3 sn = 1
bja6,947Rare1not enough datan = 12.8 sn = 1
bjo5,994Rare1not enough datan = 11.5 sn = 1
bka6,867Rare1not enough datan = 12.1 sn = 1
bsl5,767Rare1not enough datan = 112.2 sn = 1
bua6,218Rare1not enough datan = 12.9 sn = 1
caw4,697Rare1not enough datan = 12.3 sn = 1
ckd4,642Rare1not enough datan = 12.1 sn = 1
ctt6,285Rare1not enough datan = 15.3 sn = 1
dbl4,836Rare1not enough datan = 1
dgo6,422Rare1not enough datan = 14.0 sn = 1
dij6,508Rare1not enough datan = 17.3 sn = 1
dnu6,406Rare1not enough datan = 14.9 sn = 1
ebs5,010Rare1not enough datan = 13.3 sn = 1
eby5,798Rare1not enough datan = 1
efd6,253Rare1not enough datan = 12.9 sn = 1
efn6,943Rare1not enough datan = 15.4 sn = 1
ekh5,264Rare1not enough datan = 1
eue4,871Rare1not enough datan = 11.5 sn = 1
ewc5,792Rare1not enough datan = 12.2 sn = 1
ffh5,800Rare1not enough datan = 14.5 sn = 1
fgh6,537Rare1not enough datan = 12.1 sn = 1
gaf5,317Rare1not enough datan = 11.7 sn = 1
gfr6,587Rare1not enough datan = 12.3 sn = 1
ghd5,758Rare1not enough datan = 1
gka5,760Rare1not enough datan = 17.1 sn = 1
goz6,493Rare1not enough datan = 13.7 sn = 1
gpl6,226Rare1not enough datan = 1
guf5,329Rare1not enough datan = 12.3 sn = 1
gug5,314Rare1not enough datan = 14.3 sn = 1
hcl5,748Rare1not enough datan = 110.0 sn = 1
hcu5,730Rare1not enough datan = 14.6 sn = 1
hmy6,483Rare1not enough datan = 16.1 sn = 1
hnn6,766Rare1not enough datan = 12.5 sn = 1
hoh5,017Rare1not enough datan = 11.4 sn = 1
hsc6,490Rare1not enough datan = 14.3 sn = 1
hve6,325Rare1not enough datan = 14.8 sn = 1
hvi5,927Rare1not enough datan = 18.4 sn = 1
igb5,797Rare1not enough datan = 1
iii6,868Rare1not enough datan = 13.8 sn = 1

12,610 of 13,033 prompts sit below the 20-attempt floor and show no rate. Among the 423 that clear it, solve rates average 97.1% across a 75%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats