Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,049
70,174 attempts · all games
Objectively rated
7,876
of 9,217 in tea-bot's list · 5,173 unrated
Enough data to rate
563
min 20 attempts · next best has 19
Median solve time
3.1 s
n = 66,253 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 563 of 13,049 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.4 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.0% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00020,46519,87997.1%3.4 s (n=19,879)
1,0012,00099810,54410,13796.1%3.1 s (n=10,137)
2,0013,0009955,6235,39696.0%2.7 s (n=5,396)
3,0014,0009954,8294,53994.0%2.7 s (n=4,539)
4,0015,0009986,4626,03893.4%2.7 s (n=6,038)
5,0016,0009884,5784,23492.5%2.8 s (n=4,234)
6,0017,0009793,9803,80095.5%2.8 s (n=3,800)
7,0018,0007396,2686,14098.0%2.7 s (n=6,140)
8,0019,00015116713178.4%7.4 s (n=131)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

13,049 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
ataraxicsUnrated1not enough datan = 18.7 sn = 1
atatUnrated1not enough datan = 1
atecUnrated1not enough datan = 1
ateeUnrated1not enough datan = 1
ateuUnrated1not enough datan = 1
atfoUnrated1not enough datan = 1
athaUnrated1not enough datan = 19.0 sn = 1
athlUnrated1not enough datan = 1
athoUnrated1not enough datan = 13.4 sn = 1
athyUnrated1not enough datan = 13.3 sn = 1
atisUnrated1not enough datan = 1
atitUnrated1not enough datan = 19.4 sn = 1
atizUnrated1not enough datan = 12.4 sn = 1
atooUnrated1not enough datan = 17.5 sn = 1
atorUnrated1not enough datan = 12.9 sn = 1
atosUnrated1not enough datan = 1
atpaUnrated1not enough datan = 14.0 sn = 1
atreUnrated1not enough datan = 1
atsmUnrated1not enough datan = 17.9 sn = 1
attiUnrated1not enough datan = 12.2 sn = 1
atulUnrated1not enough datan = 17.0 sn = 1
atydUnrated1not enough datan = 1
audaUnrated1not enough datan = 1
audlUnrated1not enough datan = 1
auduUnrated1not enough datan = 13.2 sn = 1
aue4,822Rare1not enough datan = 16.6 sn = 1
augaUnrated1not enough datan = 1
auncUnrated1not enough datan = 14.1 sn = 1
auraUnrated1not enough datan = 12.4 sn = 1
auroUnrated1not enough datan = 1
auscultativeUnrated1not enough datan = 14.1 sn = 1
ausiUnrated1not enough datan = 12.1 sn = 1
authUnrated1not enough datan = 14.2 sn = 1
autoUnrated1not enough datan = 12.0 sn = 1
avasUnrated1not enough datan = 14.3 sn = 1
avatUnrated1not enough datan = 12.9 sn = 1
avelUnrated1not enough datan = 12.3 sn = 1
aveoUnrated1not enough datan = 16.5 sn = 1
averUnrated1not enough datan = 12.7 sn = 1
avieUnrated1not enough datan = 11.9 sn = 1
aviiUnrated1not enough datan = 15.0 sn = 1
avioUnrated1not enough datan = 1
avitUnrated1not enough datan = 17.6 sn = 1
avotUnrated1not enough datan = 1
avr6,353Rare1not enough datan = 110.8 sn = 1
avt8,077Brutal1not enough datan = 14.0 sn = 1
avunUnrated1not enough datan = 12.2 sn = 1
avv6,432Rare1not enough datan = 18.1 sn = 1
awaeUnrated1not enough datan = 1
awb3,501Uncommon1not enough datan = 17.9 sn = 1

12,486 of 13,049 prompts sit below the 20-attempt floor and show no rate. Among the 563 that clear it, solve rates average 97.2% across a 71%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,173 prompts are Unrated — not easy, just absent from prompts.txt. 5,157 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats