Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,035
67,135 attempts · all games
Objectively rated
7,865
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
428
min 20 attempts · next best has 19
Median solve time
3.2 s
n = 63,298 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 428 of 13,035 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.5 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.1% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00019,15518,58997.0%3.5 s (n=18,589)
1,0012,0009979,9119,51596.0%3.2 s (n=9,515)
2,0013,0009945,3675,14495.8%2.7 s (n=5,144)
3,0014,0009924,5824,29993.8%2.7 s (n=4,299)
4,0015,0009986,2205,81293.4%2.7 s (n=5,812)
5,0016,0009884,3934,05992.4%2.8 s (n=4,059)
6,0017,0009783,8783,70495.5%2.8 s (n=3,704)
7,0018,0007386,2156,09498.1%2.7 s (n=6,094)
8,0019,00014716212778.4%7.5 s (n=127)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

13,035 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
amUnrated1not enough datan = 16.6 sn = 1
amabUnrated1not enough datan = 18.5 sn = 1
ambaUnrated1not enough datan = 16.8 sn = 1
ambiUnrated1not enough datan = 11.5 sn = 1
ambuUnrated1not enough datan = 12.6 sn = 1
amellosiUnrated1not enough datan = 13.6 sn = 1
amicUnrated1not enough datan = 18.4 sn = 1
aminoUnrated1not enough datan = 14.5 sn = 1
aminocaproicUnrated1not enough datan = 17.7 sn = 1
ammaUnrated1not enough datan = 13.8 sn = 1
ammoUnrated1not enough datan = 12.2 sn = 1
ammyUnrated1not enough datan = 12.3 sn = 1
amnaUnrated1not enough datan = 12.0 sn = 1
amorUnrated1not enough datan = 13.2 sn = 1
amotUnrated1not enough datan = 13.5 sn = 1
amphUnrated1not enough datan = 13.5 sn = 1
ampsUnrated1not enough datan = 12.5 sn = 1
amtraUnrated1not enough datan = 1
amusUnrated1not enough datan = 15.2 sn = 1
analUnrated1not enough datan = 14.3 sn = 1
analgeUnrated1not enough datan = 1
anawUnrated1not enough datan = 1
anboUnrated1not enough datan = 19.2 sn = 1
anciUnrated1not enough datan = 14.9 sn = 1
ancoUnrated1not enough datan = 16.7 sn = 1
andbUnrated1not enough datan = 19.7 sn = 1
andeUnrated1not enough datan = 13.9 sn = 1
andlUnrated1not enough datan = 16.3 sn = 1
andyUnrated1not enough datan = 19.6 sn = 1
ane/croUnrated1not enough datan = 19.7 sn = 1
anebUnrated1not enough datan = 16.6 sn = 1
anewUnrated1not enough datan = 14.4 sn = 1
aneyUnrated1not enough datan = 17.4 sn = 1
ang/dlyUnrated1not enough datan = 16.5 sn = 1
angbUnrated1not enough datan = 1
anginoidUnrated1not enough datan = 12.8 sn = 1
angkUnrated1not enough datan = 12.3 sn = 1
anglUnrated1not enough datan = 13.4 sn = 1
aniaUnrated1not enough datan = 13.3 sn = 1
anidUnrated1not enough datan = 15.5 sn = 1
anifUnrated1not enough datan = 15.1 sn = 1
animUnrated1not enough datan = 15.1 sn = 1
anitUnrated1not enough datan = 14.9 sn = 1
ankhUnrated1not enough datan = 1
ankiUnrated1not enough datan = 13.0 sn = 1
anniUnrated1not enough datan = 14.9 sn = 1
anolUnrated1not enough datan = 18.4 sn = 1
anomUnrated1not enough datan = 14.8 sn = 1
anopUnrated1not enough datan = 15.6 sn = 1
anotUnrated1not enough datan = 15.0 sn = 1

12,607 of 13,035 prompts sit below the 20-attempt floor and show no rate. Among the 428 that clear it, solve rates average 97.1% across a 71%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats