Prompts

Every fragment tea-bot has ever served, ranked by the one difficulty measure that is not circular: its position in the bot’s own prompt list. What players did with it comes second, and only once there is enough of it to mean anything.

Prompts served
13,033
66,875 attempts · all games
Objectively rated
7,863
of 9,217 in tea-bot's list · 5,170 unrated
Enough data to rate
423
min 20 attempts · next best has 19
Median solve time
3.1 s
n = 63,044 solved turns

How difficulty is decided here

Two rules, both of which the previous version of this page broke

syll is the objective difficulty

tea-bot draws prompts from prompts.txt, a file of 9,217 three-letter fragments ordered easiest to hardest. The line number is the difficulty: ing is line 1. That number is fixed by the bot before anyone plays, so it cannot be bent by who happened to draw the prompt.

Lines 9,166 and up exist in the file but sit past the bot’s selection ceiling — 52 prompts it can never choose.

A rate needs a denominator

An observed solve rate is printed only once a prompt has at least 20 attempts in the current scope. Below that you get the raw count and the words “not enough data” — never a percentage, and never a zero.

On this data that is a brutal filter: 423 of 13,033 prompts clear it in all games. The old site applied no floor at all, then bucketed prompts by array index, and so labelled 2,729 of its 2,750 prompts “Easy”.

“Solved” means survived, not correct

tea-bot writes a turn to the log only when the turn ends. Rejected and invalid guesses are never recorded at all, so this rate measures turns survived inside the timer, not first-guess accuracy.

A player who typed nine wrong words and then a right one appears here identically to one who got it first try. That is why solve rate sits in the nineties nearly everywhere, and why solve time is the measure worth reading.

Difficulty against the clock

Median solve time and sample size, over ten bands of the syll index

Median solve time by prompt difficulty

All games · prompts grouped into ten bands of the objective syll index. Hollow points are bands with fewer than 100 timed solves behind them.

Attempts behind each band

Across the 9 bands with at least 100 timed solves, median solve time runs 2.7 s to 7.5 s — a 2.8× spread, while the solve rate stays between 78.4% and 98.1% throughout. Almost every prompt eventually gets answered, so how often one was survived separates them barely at all. Ranking by that is how the old site put 2,729 of 2,750 prompts in a single “Easy” bucket.

Provisional bands (fewer than 100 timed solves): 9k+ (n=31).

View as table
Attempts, solve rate and median solve time by syll difficulty band
syll bandPromptsAttemptsSolvedSolve rateMedian solve
11,0001,00019,08418,52297.1%3.5 s (n=18,522)
1,0012,0009979,8549,45996.0%3.2 s (n=9,459)
2,0013,0009945,3185,09595.8%2.7 s (n=5,095)
3,0014,0009924,5494,26693.8%2.7 s (n=4,266)
4,0015,0009966,1705,76393.4%2.7 s (n=5,763)
5,0016,0009884,3934,05992.4%2.8 s (n=4,059)
6,0017,0009783,8783,70495.5%2.8 s (n=3,704)
7,0018,0007386,2156,09498.1%2.7 s (n=6,094)
8,0019,00014716212778.4%7.5 s (n=127)
9,0019,21733343191.2%2.1 s (n=31)

Every prompt

13,033 served · sorted by attempts

Prompts with objective difficulty, attempts, solve rate and median solve time
PromptsyllAttemptsSolve rateMedian solve
acroUnrated1not enough datan = 13.8 sn = 1
actfUnrated1not enough datan = 1
acuaesthesiaUnrated1not enough datan = 14.0 sn = 1
aculUnrated1not enough datan = 1
adabUnrated1not enough datan = 110.2 sn = 1
adacUnrated1not enough datan = 1
adarUnrated1not enough datan = 12.7 sn = 1
adatUnrated1not enough datan = 14.0 sn = 1
addeUnrated1not enough datan = 16.0 sn = 1
addlUnrated1not enough datan = 14.3 sn = 1
adecUnrated1not enough datan = 13.8 sn = 1
adelUnrated1not enough datan = 1
adenUnrated1not enough datan = 15.5 sn = 1
adhuUnrated1not enough datan = 13.4 sn = 1
adicUnrated1not enough datan = 1
adipUnrated1not enough datan = 1
adirUnrated1not enough datan = 17.1 sn = 1
adliUnrated1not enough datan = 1
admoUnrated1not enough datan = 17.7 sn = 1
adn3,555Uncommon1not enough datan = 11.6 sn = 1
adoeUnrated1not enough datan = 1
adstUnrated1not enough datan = 16.1 sn = 1
aduaUnrated1not enough datan = 13.8 sn = 1
aeg3,830Uncommon1not enough datan = 1
aemoUnrated1not enough datan = 16.1 sn = 1
aeriUnrated1not enough datan = 13.8 sn = 1
aestUnrated1not enough datan = 1
aez8,113Brutal1not enough datan = 110.8 sn = 1
afd6,427Rare1not enough datan = 13.6 sn = 1
affaUnrated1not enough datan = 11.2 sn = 1
affeUnrated1not enough datan = 13.6 sn = 1
afg6,102Rare1not enough datan = 12.0 sn = 1
afgaUnrated1not enough datan = 1
afk7,671Brutal1not enough datan = 13.4 sn = 1
afo3,640Uncommon1not enough datan = 13.0 sn = 1
afriUnrated1not enough datan = 15.5 sn = 1
afz8,703Brutal1not enough datan = 113.3 sn = 1
agabUnrated1not enough datan = 1
agapUnrated1not enough datan = 12.5 sn = 1
agauUnrated1not enough datan = 12.9 sn = 1
agcyUnrated1not enough datan = 14.5 sn = 1
ageaUnrated1not enough datan = 1
agenUnrated1not enough datan = 12.2 sn = 1
agerUnrated1not enough datan = 13.4 sn = 1
agglUnrated1not enough datan = 14.3 sn = 1
agi/biaUnrated1not enough datan = 13.6 sn = 1
agiaUnrated1not enough datan = 18.4 sn = 1
agk7,628Brutal1not enough datan = 110.4 sn = 1
agleUnrated1not enough datan = 12.3 sn = 1
agmaUnrated1not enough datan = 12.1 sn = 1

12,610 of 13,033 prompts sit below the 20-attempt floor and show no rate. Among the 423 that clear it, solve rates average 97.1% across a 75%100% range — a narrow band, which is why the syll index and not the rate is the primary sort. Sorting by solve rate or median solve time ranks only prompts at or above the floor; below it the numbers are still printed with their n, but a one-sample median is not a ranking.

5,170 prompts are Unrated — not easy, just absent from prompts.txt. 5,154 of them are the wrong length for the list, which only covers 3-letter fragments; custom games can set any prompt length. The other 16 are 3-letter oddities: Cyrillic homoglyph spoofs that look like Latin letters, blanks-mode prompts carrying a wildcard character, and a little junk. Show them

Three modes are missing on purpose. Red, Green and Yellow Tea score whole rounds rather than turns, so tea-bot logs them as round submissions: no response time, and — unlike turns — rejected words are kept. Their “solved” means first-guess validity, not surviving the timer. Folding two different definitions into one rate would be worse than leaving them out, so they are left out.

Prompts · BlackTea Stats