anyur
@short_for_aneurysm
By turns played · min 100 turns
Accuracy means turns survived. tea-bot never logs a rejected or invalid word — only correct, timeout, quit and nothing_works reach the database — so this is not first-guess correctness. Win rate, placement and wins are hidden here. Every solo game has exactly one player, so a placement is always 1st and the 42 solo games that do record a winner are one person hitting a points target alone. Those numbers would be 100% by construction, which is why they are absent rather than shown as zero.
Activity
Solo practice turns per day
View as table
| Month | Turns | Correct | Games |
|---|---|---|---|
| March 2026 | 191 | 186 | 4 |
| April 2026 | 341 | 257 | 37 |
Speed and placement
Response times are recorded for correct answers only — timeouts and quits carry no time at all
View as table
| Response time | Answers | Share |
|---|---|---|
| 0–2s | 6 | 1.4% |
| 2–4s | 250 | 56.4% |
| 4–6s | 126 | 28.4% |
| 6–8s | 33 | 7.4% |
| 8–10s | 26 | 5.9% |
| 10–12s | 1 | 0.2% |
| 12–14s | 1 | 0.2% |
| 14–16s | 0 | 0.0% |
| 16–18s | 0 | 0.0% |
| 18–20s | 0 | 0.0% |
| 20s+ | 0 | 0.0% |
Outcome mix
What happens on a turn, by game mode
View as table
| Mode | Turns | Correct | Timed out | Other |
|---|---|---|---|---|
| Regular | 341 | 257 · 75.4% | 84 | 0 |
| Black Tea | 191 | 186 · 97.4% | 5 | 0 |
Games
47 solo practice games · newest first
| Game | When | Result | Players | Turns | Correct | Length |
|---|---|---|---|---|---|---|
| Regular#586 | Solo practice | 4 | ||||
| Regular#585 | Solo practice | 12 | ||||
| Regular#584 | Solo practice | 8 | ||||
| Regular#583 | Solo practice | 5 | ||||
| Regular#582 | Solo practice | 3 | ||||
| Regular#577 | Solo practice | 10 | ||||
| Regular#576 | Solo practice | 4 | ||||
| Regular#575 | Solo practice | 3 | ||||
| Regular#574 | Solo practice | 33 | ||||
| Regular#573 | Solo practice | 4 | ||||
| Regular#572 | Solo practice | 20 | ||||
| Regular#571 | Solo practice | 6 | ||||
| Regular#539 | Solo practice | 15 | ||||
| Regular#538 | Solo practice | 0 | ||||
| Regular#537 | Solo practice | 10 | ||||
| Regular#536 | Solo practice | 5 | ||||
| Regular#535 | Solo practice | 7 | ||||
| Black Tea#153 | Solo practice | 61 | ||||
| Black Tea#86 | Solo practice | 2 | ||||
| Black Tea#21 | Solo practice | 126 | ||||
| Black Tea#5 | Solo practice | 0 | ||||
| Black Tea#4 | Solo practice | 2 |
Personal records
Bests within solo practice
Prompt difficulty
Difficulty is objective: the bot's prompt list runs easiest to hardest, and a prompt's line number is its rank
| Tier | Attempts | Solve rate | Median time |
|---|---|---|---|
| Common | 144 | 96.5% | 3.1 s |
| Familiar | 68 | 100.0% | 3.0 s |
| Not rated | 320 | 73.8% | 4.2 s |
Tiers come from the bot’s own prompt list, which is ordered easiest to hardest, so the line number is the difficulty: Common lines 1–1,000, Familiar lines 1,001–2,500, Uncommon lines 2,501–4,500, Rare lines 4,501–7,000, Brutal lines 7,001+. Not rated covers prompts outside that list — custom games use four-letter fragments, which the index does not cover. They are kept rather than dropped, because they are also the hardest prompts in the data and removing them would flatter the rates above. Median time is a median, not a mean: response times are right-skewed against a hard timeout, so an average sits well above a typical turn.